The Cure
Updated 7/18 based on Game Jam feedback
-Made the current focus indicator diagonal and smaller to avoid hiding pickups in nearby cells
-Made the selection box flicker during the .5s that the player isn't able to move when switching characters (cool-down is so they don't accidentally move when trying to move the previous character more squares than possible)
This is my first full game! Created for the MixJam in July 2024.
Credits
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Artwork:
Pixel Poem Dungeon Tileset II - Free use license
Music:
Eighteenth Track, A.Cooper
Eighth Track, A.Cooper
Last Track, A.Cooper
Sixth Track, A.Cooper
All via Free Music Archive - Open license via CC BY
Sounds FX:
All created using jsfxr @ sfxr.me
Comments
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I really enjoyed playing your game !!
If this is really your first full game you have potential !
I encoutered some minor designs issues if you want some feedback :
- the arrows at the beginning of a turn hide sometimes objects besides my character, so I do not see it and I go the wrong way
- the corridor of the last level is a little bit frustrating because there is so much characters blocking each others, and traps, so you have so little place to walk, I think it could be upgraded easily to make it less frustrating and still challenging
- characters with more movespeed are much more usefull than the others
Anyway those are very minor and the game is GREAT wp
Thank you for taking the time to play and thanks for the feedback!!
I agree that the arrows at the beginning hide traps which is annoying. Making the arrows just a little farther (2 squares) from the character or diagonal would be better.
Although the corridor at the last level is frustrating, I think it requires planning and strategy (like putting higher speed characters in front) so I actually think it's good game design.
Thanks for the suggestions! I'll work on a way to clean that up some after the game jam ratings finish.